Player animations were micro stuttering. Bro this needs to be upvoted. Subscribe The Fix. When you buy through links on our site, we may earn an affiliate commission. I hope everyone has a great New Year! PC Gamer is supported by its audience. Not the normal config, let that rebuild. Even load times seemed to be a bit better when loading offline training maps. But AMD and Nvidia have been tuning drivers for years and usually the drivers aren't the root cause. Forcing nvidia graphics to high performance didn't help. In this scenario it could help, assuming the storage is fast enough to be read from. A slow CPU may not be able to compile even a simple shader without impacting frame rate which is sometimes why we see that some games start out a bit choppy and 'smooth out' over time after cache of the game engine comes into play. In order to fix computer stuttering issue, you can try turning off Intel … Turn Shader Cache Off, Hit Apply, and Start up your game. This has been a known issue w/ NVIDIA for a few months now and today’s new drivers still don’t fix it: [World of Warcraft Shadowlands]: When run at frame rates greater than 60 FPS with high display settings, moving characters display minute twitching/stuttering. With every movement the screen was micro stuttering. can confirm that it is working, the stuttering is gone, but I still don't get the full fps as before, I changed it and it didnt really give me a fps boost or fix my stuttering, I ran fps benchmark from the workshop and got an average of 240fps and then deactivated shader cache and got average 244fps. In here, look for a setting called Shader Cache. No, adaptive sync wont work no, fast sync wont work … Now this doesn't work for everyone for what I have found but it worked for me. This is why you will have to force adaptive vsync in the NVIDIA Control Panel. Another option is to close any unnecessary background tasks—that includes your browser, Discord, FRAPS, and any other utilities. Thats about the only thing everyone with this hitch has had in common. Regardless of settings I had micro stutters when I was moving camera and walking , it felt like frames got skipped a lot. gameworks.nvidia.com Micro-stuttering Diagnosing •Appearance –The frames-per-second is high, but the overall feeling is laggy •The frametime is extremely uneven 18 0 10 20 30 40 50 60 70 80 90 100 25 35 45 55 65 75 s) Time (s) gameworks.nvidia.com Micro-stuttering Diagnosing (cont. Disabling Steam overlay didnt help. Erroneous settings in NVIDIA control panel. Ideally, you want to set the framerate cap slightly above your monitor's refresh rate (like 72fps on a 60Hz display) and then enable vsync, but if a game has a built-in cap at or below your monitor's refresh rate, you'll need to go lower. Turn off Intel Turbo Boost. This helped for me to get rid of the stuttering and all-time 100% CPU usage. Thank you for signing up to PC Gamer. Also, I do recommend if it's been awhile to re-install CS:GO. Go to Nvidia Control panel and set Power management mode to use prefer maximum performance and change maximum pre rendered frames to 3. Jarred doesn't play games, he runs benchmarks. This makes the same scenario potentially provide different results if the CPU penalty is significant to re-complile a complex shader in real time. i just clicked on "high" for my system, which is dual 680-GTX in SLI. My cs has been weird for months, thought it was the Internet at school, nope. Examples: 1. However, if there's a slight hiccup in the engine—a new texture needs to be loaded, or a new model, or maybe just some other background task—you can end up with a frame arriving 0.001 seconds too late. I've noticed how everyone with the hitch has been either Q9xxx or i7s. Select "Program Settings" and go to CS:GO. however, i wont recommend you setting in the 3d settings "full peformance" mode, as it will make your card reach max speed core clock even when you're on your desktop, if you do however find the card to be throttling then you can set full peformance mode but only set it in 3d settings of a certain application instead of using the setting for all 3d apps. Now the CPU loads to 100% only while loading new locations and there are micro-stutters. The process to initially compile the shaders uses CPU cycles. Thank you for reporting these stuttering and tearing issues. Select "Program Settings" and go to CS:GO. The more expensive solution is to throw hardware at the problem. One option to combat microstutter is to disable vsync, but that has drawbacks as well. I found a weird setting that I didn't know Nvidia has added. One final option is something I already mentioned: impose a framerate cap. people that find solutions like this are the real mvps. Nvidia and AMD recognize the problem with microstutter, and the solution is to have hardware that can sync the screen refresh rate to the games rather than the other way around. Oops, there's some stutter. Boom. My config is i5-8600 , RTX 2080, 16 Gb Ram DDR4@3000Mhz, SSD Samsung 850, G-Sync monitor, Win 10, driver 417.01 . © Or if you have a 144Hz display, aim for half or one third your refresh rate. UNCHECKED window mode. Ref: https://steamcommunity.com/app/377160/discussions/0/492378806376609695/. Note: This thread is valid for HDD users like me, SSD users already have amazing loading times like 2-3 seconds, so do these steps only if you have a normal 7200 RPM standard HDD. If an engine puts in a hard 60fps cap, it tries to have a new frame ready for each 60Hz screen refresh, and often other parts of the engine 'slow down' so that the frames don't finish too early, physics and netcode don't get messed up, etc. I ran the ullectical FPS benchmark and got 304.08, disabled the shader cache and got 349.57. Depending on the game, this can be a frequent occurrence, and some people end up preferring a constant 30fps rather than aiming for 60fps and getting microstutter. If a game can't maintain 60fps, try running it at 30fps. Some of it is specific to game developer decisions (arbitrary low framerate caps are bad), occasionally it's caused by drivers, and sometimes it's caused by the multi-tasking nature of modern operating systems and fluctuations in game environments. do i alt+tab (heard it works from somewhere)? Hope everyone has a Happy New Year! Counter-Strike: Global Offensive is a game created by Valve Corporation and released on August 21st, 2012 as a successor to previous games in the series dating back to 1999. The best such displays have a wide range of refresh rates, from 40 to 144Hz, which virtually eliminates microstutter. Trying to figure this out is very difficult when sometimes the game will work flawlessly and other times it starts right up with the micro stuttering . (Kingdom Come: Deliverance had severe stuttering at launch, mostly due to loading new textures and models for a complex environment.) What this does is it saves textures and shaders to your Hard Drive. If the CPU is fast enough and the shaders are simple enough, you might compile the shaders in real time faster than it would take you to read a previously compiled shader from a slow hard disk.